Violent Video Games Cause Violence? I Think Not

1473 words - 6 pages

Violence is everywhere, in magazines in the shops, on the TV, on websites like YouTube as well as in video games. Yet, why is it that those video games are said to be the biggest media source responsible for the violent outbursts of different individuals? Is this really the case? Every eight out of ten homes in the United Kingdom own a current generation games console and video games have become a fantastic source of education when helping kids to learn, such websites like educationcity.com or the VTech Learning System that teach kids literacy, numeracy and the sciences through their games. However it seems an American politician called Joe Biden deemed that violent video games should be ...view middle of the document...

They are a runaway train heading on a course of utter brutality and destruction. A study was published in the United States showing that only 12% of people in a school of misbehaved pupils causing or taking part in aggressive behaviour had an interest in violent video games while 37% “exhibited an interest in their own writings, such as poems, essays or journal entries”. In addition the idea of blaming the media entertainment industry is not new. In the 1950’s comic books where blamed for violence. So it is the same story just a different media getting blamed.

However, a study was done by the Ohio State University recently to show if playing brutal video games makes you more aggressive and in turn more violent . One group of test subjects would play non-violent games such as S3K Superbike, Dirt 2 and Pure and at the same time as another group would be playing the violent video games such as Condemned 2, Call of Duty 4 and The Club. After they had played these games for 20 minuets they were asked to write an ending for a random story. For example, a driver crashed into the main characters car and they had to decide what happened next. This happened for a few days before they were asked to play, what they believed to be, a computer game that tests your reflexes against a human opponent. The winner chooses the duration and intensity of a heinous noise that consisted of sirens, chalkboard scratches and dentist drills which the loser would be subjected to. The results of the experiment are said to have shown that people who played the violent video games wrote more hostile stories and dished out more unpleasant noise. Violent video games, the researcher concluded, could have a direct effect on aggression.

Nevertheless, another researcher called Chris Ferguson proves that the research is incorrect is that they used college student, which are more aggressive then kids and in a study try to guess what they are expected to do. Another reason the study he declares is false is that the means of measuring the data that comes back from the test results are not ideal. He compared it to “filling in missing letters of words, so if you spell explode rather than explore it indicates that you are being aggressive.” . These measures that are being used are complete guff at getting even minor acts of aggression. Also he goes on to describe the noise test having a “methodological flexibility problem” validating that researchers can pick and choose what results or outcomes that fit the hypothesis that they want to achieve. Thus, showing the evidence that was concluded is false.

Secondly, you could not tax violent video game just because it is violent. American Politician, Joe Biden has told the CEO of Evengelistic Association, that there would be no legal reason to prevent the government from taxing violent video games. In other words, not reason to tax images or art that the government deems to offensive. Unfortunately for Mr Biden there is a...

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