Video Game Industry Essay

623 words - 3 pages

PHIL 447
Week 1 short paper
Nov 01, 2012
The article that I read was written by authors Craig Belanger and Geraldine Wagner, and the title of the article is "Video Games: An Overview”. In this article I learned about the general analysis of the video game business and the growth acceptance. It tracks down the roots of video gaming along with the depiction of improvements in the industry of gaming and computer information science, which significantly aided in the development approval of the gaming industry. However, along with the improvements of the video game industry came the negative effects such as violence, behavioral problems, and addiction in children and adults; causing a huge impact in our society.
According to the authors of the article, there are a big controversy surrounding the game world; associating violence and behavioral problems with video game usage. There have been many studies showing the ...view middle of the document...


When it comes to such controversial issues like the association between video games and violence, a lot of facts and studies are required to actually analyze and support the argument. The authors of the article only gave a few facts that actually do not show good quality. For instance, the facts that were given to show that video games influence children and young adults to act violently does not have enough evidence provided. There were not too many facts and the reader could not actually see from what source the information was taken from. Throughout the article the authors use a lot of statistics numbers to support their arguments, which is a good method to use to analyze information. However, the reader cannot see the sources while reading the article. The sources are available to see only in the bibliography section.
One of the authors’ opinions is that technology today has played a significant role in in the game industry. Because of technology, the game industry has grown and made a lot of improvements such as online gaming; making its product more attractable to society. The more our demand of technology progresses and as our production grows stronger, computers and electronic entertainment will always continuously to grow into societies where everything and everywhere is related to the world of video games. Another opinion is that games have negative effects on children. However, the authors do not state an actual opinion about the issue.
In conclusion, that there is no fundamental link between video game, violence, and aggression on society. The most convincing evidence for a relationship between video game, violence, and hostile behavior in early stages occurs in children younger than age 10 years, although when older children were assessed, the evidence was not as strong, possibly indicating that effects are not extensive in the long run. At the end of the day it comes down on parents whether to choose or not to be aware of the video game contents, observe their children, and draw down a line for the children in regards to entertainment and other media habits that might spark the violence and arguments in the lives of both gamers and non-gamers.

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