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Online Gaming Essay

645 words - 3 pages

Introduction
With rapid growth in information communication technology, online games have gradually become part of people’s life in recent years. It is believed that digital games, as a catalyst, can be very useful teaching media. According to the Taiwan Institute for Information Industry in 2010 published report of using broadband network. Taiwan's Internet users most commonly used online gaming services (50.28%), the largest proportion of 12-19 years accounting for 83.08%-90.91%. For this reason, teachers must elevate students’ learning ability and knowledge through temporary assistance like information technology. To teachers and students, the meaning of this incoming digital trend ...view middle of the document...

Online games stand for part of teenagers’ culture, so it’s undoubtedly inevitable to integrate it into school education.
Moreover, successful learning definitely needs motivation. Learning motivation is the key factor whether digital game based learning and web base learning community work or not. Munn et al. (1969) defined that motivation, as a sort of intrinsic power such as interest, attitude and desire, can influence personal behavior. On the other hand, Keller (1983) regarded motivation as people’s choice of experiences and goals, and how they make efforts to achieve them. Besides, Reilly (1983), Lewis, and Tanner considered motivation to be the power inside oneself. Of all digital learning motivation theory, Keller’s (1983) ARCS theory is the most universal one. The theory is composed of four aspects: attention, relevance, confidence, and satisfaction. Taran (2005) placed specific emphasis on attention, so he promoted ten skills for maintaining learners’ online learning attention to strengthen motivation. That proves the importance of motivation to academic performance. Paras and Bizzocchi (2005) combined ARCS theory with Csikszentmihalyi’s (1991) Flow...

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