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Online Gaming Essay

2569 words - 11 pages

MIS Term Paper |
3/27/2014 |


Submitted By:
Sahan Shrestha
Room 208


Introduction 3
1.1 Background of the Study 3
1.2 Objectives of the Study 3
1.3 Methodology of the Study 3
1.4 Limitation of the Study 3
Analysis of “Latest Online Game Technology” 4
2.1 Introduction 4
2.2 History 4
2.3 Development of Online Game Technology 5
2.4 Impact in the society 7
2.5 Timeline of Online Game Technology 8
Summary and conclusion 10
3.1 Summary 10
3.2 Conclusion 11

1.1 Background of the Study
Apart from the regular curricular activities, KUSOM has delivered an opportunity to ...view middle of the document...

1 Introduction
"Online gaming is a technology rather than a genre, a mechanism for connecting players together rather than a particular pattern of game play." Online games are played over some form of computer network, typically on the Internet. One advantage of online games is the ability to connect to multiplayer games, although single-player online games are quite common as well. A second advantage of online games is that a great percentage of games don’t require payment. Also third that is worth noting is the availability of wide variety of games for all type of game players.
An online game is a video game played over some form of computer network. This network is usually the internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself. Online games can range from simple text based environments to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.

2.2 History
The history of Video Games goes as far back as the 1940s, when in 1947 Thomas T. Goldsmith, Jr. and Estle Ray Mann filed a United States patent request for an invention they described as a "cathode ray tube amusement device." Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. As of 2013, there are eight generations of video game consoles.
Thoughts on computer and online gaming came about in the 1950s as computers and their capabilities were discovered, and their innovations have improved along with computer advancements. With their advancements computers have become able to support more complicated computer and online gaming systems. In the beginning these thoughts were being developed for academic modeling purposes, but over time the idea of computer and online gaming has turned into an entertainment phenomenon. The time around the new millennium offered new technologies and design capabilities. Here is when the idea of computer and online gaming really took off and has led to what we see in the gaming world today. Graphics and devices significantly improved which allowed for users to experience games in a more realistic, live way and to share that new experience with multiple players online. Like many other areas within technology, the computer and online gaming world started off simple and became more complex. In 1962 Spacewar! was one of the first games created for computer use. It was...

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