Today we will be discussing Ocular Technology with our main focus being on the new Oculus Rift. The Oculus Rift is being developed as a 3-D (three dimensional) virtual reality headset for gaming. This new technology is leading edge because of its interfacing and head tracking at six degrees of freedom with ultra low latency and new field of view range at 110 degrees diagonal 90 degrees horizontal with a top resolution of 1280 by 800 including multiple device inputs, multiple operation platforms, while only weighing two tenths of a kilogram. This set of glasses definitely has the potential to revolutionize the way we see and interact within our world. While this technology is currently mimicking our eye, head, hand movements and latency between our Nero brain receptors making the possibilities endless as to what this technology can offer us.
A potentially lifesaving impact could be the incorporation of this ...view middle of the document...
The total benefits and impact of having this technology in our military would be remarkable.
In addition to the military sector, we could also see advancement in medical treatment and entertainment with this technology. Think of the possibilities of a quadriplegic being able to play a video game which takes ample dexterity and good eye hand coordination, or better yet interact as if there were no disability at all. The eye tracking feature of this technology is the key in this three d virtual world. Doctors could potentially perform surgical operations via this device where not available do to either location or disaster.
I have no doubts that this product will evolve into something great that will impact the world as most new technologies have. Seeing that this technology is a major break through Google has started to develop and build off of this concept with the introduction of "Google Glass." However the biggest difference to these two are that Google Glass is voice responsive and Oculus is vision responsive. This goes to show that the implications of this still very new technology is great.
However as with all new technology it does have its limitations with size, mobility, connectivity, cost, computing power and human acceptance all play a part of this technologies failure. We went from Charles Babbage in 1856 with the world's first programmable computer to a 3-D virtual reality headset. With all great technologies and the minds that engineer them this is one for the books and either way you look at it from my readings it's also here to stay.
Handrahan, Matthew. (18 December 2012). Oculus Rift and the Virtual Reality Revolution. Gaming Industry International. Retrieved from: http://www.gamesindustry.biz/articles/2012-12-18-oculus-rift-and-the-virtual-reality-revolution
Oculus VR. (1 January 2013). Our Story. Oculus VR web site. Retrieved from: http://www.oculusvr.com/company/
Oculus VR. (1 August 2012). Oculus Rift: Step Into the Game. Kickstarter. Retrieved from: http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
Wikipedia. (Modified 8 September 2013). Charles Babbage. Wikipedia Encyclopedia. Retrieved from: http://en.wikipedia.org/wiki/Charles_Babbage