This website uses cookies to ensure you have the best experience. Learn more

Ecotopia: Callenbach's Ideas Of The War Games

772 words - 4 pages

Nicole Myhre
Callenbach.2 Question #2 A

Reader Response
I think Callenbach’s ideas of integrating sex and aggression is interesting. The whole idea of the war games is kind of interesting I think. It makes sense and it doesn’t. The Ecotopians hold these games to so that men can get rid of their aggressions. The Ecotopians believe that men are having these biological desires to be aggressive. The war games are so that men can let these aggressions out. Some men die in the War Games. It kind of reminds me of the Hunger Games except it is just men. The Ecotopians also believe that if these aggressions that men have deep down aren’t able to be let out they will result in things such as war. For that reason, the Ecotopians believe they should take the risk of the War Games, so that they won’t have to deal with an outbreak of war. What doesn’t make sense is that some men die in the War Games, so isn’t that kind of the same idea as war anyways? The book basically ...view middle of the document...

It also says easy to manage or control, organized, or ordered. The idea of the War-Games do not seem to fit any of those adjectives that were listed. Men are killing other men and that does not seem to me like it fits the idea of organized and order or even having control. It seems like the games are a little bit out of control.
I don’t know if women would necessarily benefit from participating in these games. I completely agree that it is good to let out aggression, but I don’t believe that it is worth killing other people. I also think that men and women deal with aggression differently. Women don’t have that physical aggression like men do. Some women do, but the majority of them don’t. Women tend to be more emotional, so I think that if they were to participate in the war games they may end up feeling bad afterwards especially if they were to accidently kill someone. I think that women need to let out their aggressions in other ways rather than the War Games. As far as the War Games themselves I think they are for men, but women should probably get their aggression out in other ways. I don’t think young men are the only ones who need to let out aggression. I think all together that men and women need to let out aggression in their own ways, but I don’t like the idea of the War Games. I don’t see how that makes a perfect world of Utopia when people can get killed letting out their aggressions.
I think that American football and even all sports in general are great ways for people to let out their aggressions. I think it serves a good purpose for both men and women. Yes, people can get injured playing sports such as football, but it’s not like people die playing the game. The idea of football isn’t to literally kill the other team or use weapons to kill the players on the other team. I like the idea of sports as a form of release. Sports are something that is fun to play and people love to watch, but at the same time they are a great way to get out aggression on objects like footballs, basketballs, etc. I play volleyball and getting to serve or spike is the best form of aggression I think. Just being able to hit something without hurting anyone is great release. I think that’s exactly what American football does. It’s a great way to get out an act of aggression playing a game that is also fun.

Other Papers Like Ecotopia: Callenbach's Ideas of the War Games

The Evolution Of Video Games Essay

532 words - 3 pages The biggest change that happened in the transition from the 16-bit to 64-bit was the introduction of truly three dimensional environments. Mario 64 is a great example of a game that made this transition while still keeping much of the core gameplay intact. Although there were games that existed in a faux 3D environment prior to this using “Mode 7,” a method used to rotate and scale flat images, they were far from being an immersive 3D

Describe the Key Ideas of Situation Ethics

961 words - 4 pages in war? Etc. The second approach is antinomianism. This is the complete opposite of legalism. It’s literal meaning is ‘against law’. Antinomianism is the morality where no rules can be applied and each situation should be dealt with uniquely due to each situation taking different routes. We can never predetermine the effect and result a decision will have and cause so there is no use trying to apply a rule to a situation that can have many

The Macroeconomic Impacts of the Olympic Games

951 words - 4 pages Macroeconomic Impacts of the Olympic Games In the summer, London played host for the prestigious Sporting Event which was the Olympic Games. During the Games, London was the world’s hottest spot with visitors, athletes and the media all converging in one place in order to take part and spectate the events. But even with so many potential customers during this time, did the games benefit the economy? The UK in total spent £9.325 billion on the

Positive Effects of Friendship-the Hunger Games

735 words - 3 pages Literary Essay: Positive Effects of Friendship There is one thing that all three characters had in common with one and another during the book, ‘The Hunger Games’ written by the New York Times Bestselling Author, Suzanne Collins. All three characters portrayed a positive effect on Katniss Everdeen; Peeta, Rue and Cinna. Whether it was being kind and thoughtful towards her or earning Katniss sponsors and helping her while in need in the

Plato's Theory Of Ideas-The History Of Philosophy

2992 words - 12 pages reduces all existence to forms of thought, or in Plato's case, idea.The word "idea" originates from the Greek word "eidos" which literally means "appearance, image".In Plato's thought, "idea" represents the first principle, cause, form, shape, essence.The very title "Theory of Ideas" points to observation, contemplation of the first causes of all things. Contemplation represents a mental/spiritual condition which consists of deep reflection, not

Case a New Front in the Battle of Ideas

690 words - 3 pages Case 2-1 A new front in the battle of ideas 1. Does the global economic crisis signal that the American model of free market capitalism is fundamentally flawed? No, the global economic crisis does not signal that the American model of free market capitalism is fundamentally flawed because America government should definitely provide a support role for the corrective measures to protect its own economy, for example use of various fiscal

Points Of View: The Role Of Video Games

550 words - 3 pages Points of View: The Role of Video Games HUM/115 Critical Thinking in Everyday Life Point of View: The Role of Video Games Step One: Topic Several incidents that involve gun and physical violence have been said to be inspired by video games. While it is true that the theme of many video games involve taking action in realistic gun fights and gruesome battle scenes, being involved in these activities also have purposes of teaching and honing

The Harmful Effects of Video Games vs. the Benefits

1531 words - 7 pages The Harmful Effects of Video Games Vs. The Benefits Aaron Winterstein October 14, 2012 The Harmful Affects of Video Games Vs. The Benefits There are many questions about video games and how they affect children. I believe that video games are harmful to children in many ways. Many studies have tried to prove that they are harmful, as well that

The Hunger Games Through the Eyes of Karl Marx

809 words - 4 pages Klarice Davis Josh Huber English 1000 September 2014 The Hunger Games through the Eyes of Karl Marx I grew up in a small town. Everyone knew your name and the reputation you held with it. If you had a well-regarded name in the town you had it all. Any sport you wanted to be on, you were on. Any club you wanted to participate in you were in (and probably the president too). Everything was easier for those who were ranked highly in the cast

The Brink of War

816 words - 4 pages In 1914, there were many things that placed Europe at the brink if war. Nationalism, militarism, imperialism, social darwinism, and Jingoes where five of the main forces that were pushing Europe to the brink of war. Another main force was the development of Alliance systems. These ideas and systems threatened the balance of power which could then cause a major war to break out. In Europe at the time, there were many ideas which were causing

The Dogs of War

547 words - 3 pages In the novel “The Dogs of War,” Emory M. Thomas presents a valid argument that once the dogs of war are allowed to run free they turn into erratic and intolerable animals. His outlook describes how certain misunderstandings dominated the way the Union and Confederate states observed one another. Mr. Thomas’s reflection of the war explained how the war was created and gives details about the events that extended the nation’s first bloodbath. The

Related Essays

The Preservation Of Minstrel Ideas Essay

2350 words - 10 pages The Preservation of Minstrel Ideas Despite the many contributions to society that black men and women have made, the portrayal of African-Americans in the media has rarely been a positive one. Drug dealers, abusers, and criminals are some of the common roles that the media associates them with. This leads others, specifically white people, to disassociate themselves from African-Americans. Black culture has not always been represented in the

The Effects Of Video Games Essay

1625 words - 7 pages The Effects of Video Games on Society The effects of video games on society is relevant but questionable as to weather it has a positive effect or negative one. Video games are a source of media just like television, books or music. There is an array of different types of games all within there own genre. Some of their genres are FPS (first person shooter), RPG (role playing game), MMORPG (mass multiplayer online role playing game), puzzle

The Effects Of Video Games Essay

1749 words - 7 pages Effects of Video Games For several years television debate has extended to video games many of which include addiction, behavioral problems, school performance, and how parents are monitoring their children. Technology has improved from generation to generation and young children are into what we call video games and techie gadgets. The effects of video gaming have a wide range of effects on young people today and like anything else the

The Psychology Of Video Games Essay

673 words - 3 pages Virtual Driving 2 Do racing games increase risk taking congitions, affect, amd behavior? In this day and age, children, as well as adults strive for leuisurely time away from the hardships of school and work. This is often achieved through the form of entertainment such as video games. While seemingly