Differentiating with Technology through the Lens of Marzano’s Effective Strategies for Learning
Strategy | Summary of Strategy | Focus/Recommendations for |
Setting Objectives and Providing Feedback | * Feedback is corrective in nature: what is done correctly and in correctly * Timely Feedback * Feedback specific to a criterion rather than compared to peers * Ongoing self-evaluation by students themselves | Teacher’s mobile device can serve to ensure feedback to all students and provide a record of the quality of their responses in class. Digital game environments provide instant corrective feedback, progressive skills acquisition and context for higher level thinking ...view middle of the document...
Social web environments can be used in conjunction with mobile devices to stimulate questions, responses and reflections. |
Cooperative Learning | * Organizing groups by ability level done sparingly * Small groups of three to four members is ideal * Used consistently, systematically and at least once a week (students must also be given time to practice independently) | Cloud-computing facilitates collaboration by groups. |
Summarizing and Note Taking | * Least effective note taking is “verbatim” * Notes need to be specific to the learning goals * Notes should be a work in progress * Students use notes as study guides * The more notes taken the better | Innovative wireless tools allow for multi-sensory note-taking and review. Digital environments promote organizing study content (re-presentation) towards the learning goal. Technologies also allow student to translate content into different modalities or languages easily to increase apprehension. |
Homework and Practice | * Students assigned less homework in lower grade levels * Parent involvement is as a facilitator * Homework is most effective when feedback is provided * 80% mastery of a skill requires practicing a skill at least 24 times! * During practice, students should shape what they have learned | Digital media promotes practice by expressing content in another form such as infographics or cartoon strips or animations. Sharing such project in a social media format also allows for a variety of levels of...