This website uses cookies to ensure you have the best experience.

# Comparing Hart Rate After Playing Tennis And After Playing Virtual Tennis Using The Wii Game

831 words - 4 pages

Comparing Hart Rate After Playing Tennis and After Playing Virtual Tennis Using the Wii Game

Abstract
The purpose of my experiment is to compare the heart rate change results between playing a sport in real life and playing a video game based off of that sport. I will use a procedure that involves multiple people playing tennis in real life, taking and recording their heart rate pulse, then having them play a video game that is based off tennis with a motion-sensor controller that acts as if they were swinging an actual tennis racquet, and finally record their pulse afterwards, and comparing the two pulses between the two different activities. I presume that the data will show that ...view middle of the document...

They kept an eye on the calories burned, the heart rate and energy expenditure of five girls and seven boys from 13-15 years old. Playing 15 minutes with the traditional controller made the energy expenditure increase by 60 percent, with the WiiRemote the result was 156 percent! Their hear beats were also faster when using the Wii reaching per minute up to 130 beats, while in traditional games this is only 85 bpm.” (www.wiihealthy.com)
I also chose to do this science fair project because I thoroughly enjoy playing both tennis and video games. So with those two interests, I decided to combine them to form a science fair project that I would enjoy doing.

Technical Discussion
Method: I gathered a group of 10 people who wanted to volunteer to take part of the experiment. Then I took them to my house, hooked up the Nintendo Wii, and put in the Wii Sports game disc. I had each person, one-by-one, play the computer in tennis on the hard difficulty setting for three matches. After the completion of the third match, I told them to take their pulse for ten seconds, multiplied the pulse by six to get beats per minute, and recorded the number. I repeated this for the next nine players. After the tenth and final person, I grabbed my two tennis racquets and asked my mother to drive us up to the tennis courts. After arriving, I split the players into groups of two....

## Other Papers Like Comparing Hart Rate After Playing Tennis And After Playing Virtual Tennis Using The Wii Game

### The History of Tennis Essay

2383 words - 10 pages sport.â€ (International Tennis Hall of Fame and Museum) After patenting the game, Wingfield began marketing a tennis kit that provided everything a player would need to start playing. This new product allowed the game to travel all over the world. It became popular in America, India, China, and all over Europe. Lawn Tennis or as Major Wingfield originally named it, SphairistikÃ¨ (Greek for â€œplaying the ballâ€), could be played on any

### Marketing and Tennis Balls Essay

761 words - 4 pages fact that it's got the Ralston name and the natural felt are pluses,'' says Greg Forquer, [pic]PetsMart vice-president for merchandising. But that won't attract more tennis players. For Penn--a small Phoenix-based division of chemical and defense conglomerate [pic]GenCorp Inc.--making a move into dog toys may be one indication that tennis shows no imminent signs of a comeback. The game has a base of 5 million hard-core players, but it's losing

### Before and After the Cellphone

570 words - 3 pages Cellphones have gradually become an imperative part of peoples lives today. 70% of the world's population have cellphones. These days, people and their mobile phones seem to be inseparable. Texting or calling someone when we wake up has become a usual habit just like brushing our teeth in the morning. For many of us, it's hard to imagine a time before cellphones. Having a cellphone has changed our manners, the way we communicate, and our safety

### Online Media and Role-Playing Games

951 words - 4 pages are an unconventional forum of meeting others, unlike other forms of online interaction. According to research scientist, Yee (2006), at the Palo Alto Research Center, a researcher of online games and immersive virtual reality says, MMORPGs have replaced TV watching time, “On average, Americans spend about 28 hours a week watching TV. MMORPG players spend only about 7.7 hours watching television and a little more than 20 hours in the game world

### Iran Before And After The Revolution

2171 words - 9 pages Iran – Before and After the Revolution The Islamic Republic of Iran, formerly known as Iran or Persia, was crowded with a young generation looking for full freedom against the Shah. Persia, once as a powerful country with vast oil resources, soon became a vulnerable nation, ready to accept a new leader to guide them. The people were ready for change, but were the changes they got the changes they were looking for. The people wanted freedom

### After the Financial Crisis

877 words - 4 pages After Economic Crisis Macroeconomics- In 2008, the economy began to decline and globally a financial crisis began. Here in the U.S., the housing market began to plummet, which created the Housing Bubble; also countries worldwide were trying everything to protect their assets. This Global Financial Crisis of 2008 has been compared to being worse than the Great Depression in the 1930s. The world’s economy has not

### After the Bomb

830 words - 4 pages Angeles area. When the bomb hits he is playing around in a playroom shelter with his brother and his girlfriend. They go out to find out what had happened and found burning houses, their house only left with one wall, rubble on the ground, debris all over the place, and people running frantically for shelter. Philip's brother became sick after finding his mother and bringing her back down to the shelter, and found that his mother

### The Day After Tomorrow

616 words - 3 pages The Day after Tomorrow â€œThe Day after Tomorrowâ€ this means the coming up future days. We donâ€™t know what are going to happen on the next day. On the next day, the rich might get into some financial scenario and muffles, the poor in charge of the rich master property. Every thing got the probabilities to happen in a sudden or without expected. Everyone must appreciate what they having now. However, â€œThe Day After Tomorrowâ€ here was

### The Morning After Pill

759 words - 4 pages situations being the condom breaking, women who are lured into sex while under the influence of alcohol or drugs, or probably most prevalent rape victims. Lastly, some researchers say wide use of emergency contraception could cut unintended pregnancies and the abortion rate in half. In conclusion, Iâ€™m in-between on the morning after pill. On one hand, I see it as a great step forward from abortion and an answer to the tough questions like

### After Completing the Lsi

2455 words - 10 pages Reflecting on the Results of Life Style Inventory GM591 Leadership and Organizational Behavior Part I: Personal Thinking Styles After completing the LSI, the scores revealed that my primary thinking style, with a percent style of 90 percent, was Affiliative 2 o’clock position. The LSI describes Affiliative individuals as thriving and feeling comfort when in a group setting, valuing relationships in both a personal and business level

### The Bomb After the Bomb

536 words - 3 pages â€œThe Bomb After the Bombâ€ Hiroshima is a well known atomic bombing against the Japanese Empire which occurred on August 6, 1945 by the United States toward the end of World War II. Three days later Nagasaki, Japan was also bombed. Ordered by President Harry S. Truman â€œLittle Boyâ€ was the name of the atomic weapon dropped on Hiroshima and â€œFat Manâ€ on Nagasaki. Many books and movies have been made concerning what lead up to

## Related Essays

### Video Game Playing Essay

2471 words - 10 pages scales via means of two-tailed t-tests. As they hypothesized, the high video group seemed to utilize video games for the purpose of discharge. They reported liking to play video games when wound up or tense more than the low video group (p<0.001), and also reported feeling more relaxed after they finish playing a game (p=0.05). Both groups did not differ in their interest of sports. High video subjects seemed to have more difficulty with delay

### Psychological Aspects During A Tennis Game

658 words - 3 pages images and words • our brain is always working in order to meet our requirements • the mind does not distinguish between what we imagine and what is real From these three simple points, we understand that if after an error we say "I always miss this shot, I cannot play tennis today," our brain will try anything to confirm the statement. By saying one sentence, we have then compromised the whole game because our brain will try anything to

### A Game Worth Playing For Essay

2053 words - 9 pages A GAME WORTHWHILE PLAYING DENISE C. MERCADO ABSTRACT This study examined the effects of extracurricular activities intellectually, academically, physically, and socially. The goal is to show that these activities had a positive impact on students/adolescents. This had been done by searching different reference materials that would be essential for the study. Upon examining and reading all research materials, it becomes clear that

### Should Professional Sports People Be Given Lifetime Bans From Playing Their Sport If They Are Convicted Of Using Performance Enhancing Drugs?

1679 words - 7 pages Research Essay Should professional sports people be given lifetime bans from playing their sport if they are convicted of using performance enhancing drugs? The following essay will discuss whether or not lifetime bans should be implemented to those athletes convicted of using performance enhancing drugs. In particular, it will argue why lifetime bans should be put into practice while considering health, ethics and social and economic factors