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Beer Game Analysis

424 words - 2 pages

Reference: Onoferei, G. & Stephens, S (2014) Simulation games in operations management: the importance of immediate post game analysis. Global Management Journal, 6(1): 61-64.
1. The aim of this paper focuses on 3 types of learning, pre-game, post game and most especially the discovery of post game analysis in context of the MIT Beer Game (Onoferei & Stephens, 2014). The paper explains that it is essential for research to be conducted reflecting on experiential learning practices utilised to enhance student interaction and understanding of supply chain with the support of simulation techniques(Case studies, site visits & games) (Onoferei & Stephens, 2014).
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The Beer Game description used in this paper comprises of the separate functions of the brewers, distributors, wholesalers and retailer. (Onoferei & Stephens, 2014). The outcome is to be able to meet consumer demand by bringing together the supply chain and reducing the total expenditure amongst its functions. This creates value across the supply chain as information is distributed amongst members (Onoferei & Stephens, 2014).The three stages of learning suggests the importance of post game analysis by developing the individuals knowledge of supply chain.
3. The methodology was done by comparison of the same short questionnaire carried out in each stage of the study (Onoferei & Stephens, 2014). The questions concentrated on the understanding of supply chain, how it works and the roles of the person’s behaviour in context to supply chain ,the role of each person attributed to a particular function, e.g. retailer in the game, and the causes due to change in inventory levels amongst the team (Onoferei & Stephens, 2014). During the pre-stage of the game, the student’s initial knowledge of supply chain views indicated basic concepts were known. Individuals, however, were unable to explain how the supply chain works. During stage two, any improvement in the supply chain understanding was realised. Responses differed and still the discussions on inventory levels lacked. In the last step, Post game analysis (after the game), it was revealed that there was definitely an enhanced knowledge of supply chain (Onoferei & Stephens, 2014).

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